Ie_fishe
UI Designer & Full Stack Gameplay Engineer

My experience

5+ years shipping systems for high-traffic Roblox experiences in collaborative teams. Full-stack engineer focused on performance, scalability, and live-ops metrics contributed to 4B+ visits & 100K peak concurrent users. Comfortable owning features end-to-end and leading through clear communication.

Shipped Systems

Running systems on front-page experiences

  • Playtime Rewards
  • A* / Flowfield AI pathfinding
  • OTS gun systems
  • Live-event system
  • Physics movement system (Sliding, wallrunning)
  • First person frameworks

Skills

Project Management
  • Trello, Jira
  • GitHub
  • Sprint Planning
  • Stand ups
  • Technical Documentation
Programming
  • React
  • JavaScript
  • Python
  • Lua & LuaU
  • TypeScript
Leadership
  • Agile / Scrum
  • Team Management
  • Developer Mentorship
  • Co-programming
Tools
  • Rojo
  • Figma
  • Charm
  • ProfileService
  • Jecs

Studios I've worked with

Gameplay Engineer
June 2025 - January 2026
Senior Gameplay Engineer
November 2022 - September 2025
Content Engineer
May 2021 - May 2022

Games I've contributed to

Experience

Paradoxum Games - TDS / Alter Ego

2025 - 2026
Gameplay Engineer
Workflow Optimisation: Improved CI / QA pass rate from 89% → 94% by fixing flaky tests and tightening state validation.
Content Development: Shipped monthly gameplay content in collaboration with design/art, focusing on performance and maintainability.
System Design: Wrote technical design docs and delivered a feature ahead of schedule through clearer scoping and implementation planning.

High Voltage Games - ER:LC

2022 - 2025
Senior Gameplay Engineer
Agile Implementation: Introduced lightweight AGILE structure, improving team throughput by ~25%
Team Leadership: Mentored a team of 10+ developers, shipping gameplay updates supporting 50k+ active users.
Networking: Reworked the networking layer to reduce replication / bandwidth by ~52% while maintaining responsiveness.

MetaMethod - SCP:RP

2021 - 2022
Content Engineer
Data Analysis: Built analytics pipelines and gameplay tuning models that contributed to 3.1x revenue growth within 2 months.
Technical Direction: Helped define technical direction for live updates, maintaining 1,000+ CCU for 3 months.
Datastores: Implemented datastore serialization + migration patterns using an in-house framework to keep player data safe and extensible.

Personal Projects