Experience
Paradoxum Games - TDS / Alter Ego
2025 - 2026
Gameplay Engineer
Workflow Optimisation: Improved CI / QA pass rate from 89% → 94% by fixing flaky tests and tightening state validation.
Content Development: Shipped monthly gameplay content in collaboration with design/art, focusing on performance and maintainability.
System Design: Wrote technical design docs and delivered a feature ahead of schedule through clearer scoping and implementation planning.
High Voltage Games - ER:LC
2022 - 2025
Senior Gameplay Engineer
Agile Implementation: Introduced lightweight AGILE structure, improving team throughput by ~25%
Team Leadership: Mentored a team of 10+ developers, shipping gameplay updates supporting 50k+ active users.
Networking: Reworked the networking layer to reduce replication / bandwidth by ~52% while maintaining responsiveness.
MetaMethod - SCP:RP
2021 - 2022
Content Engineer
Data Analysis: Built analytics pipelines and gameplay tuning models that contributed to 3.1x revenue growth within 2 months.
Technical Direction: Helped define technical direction for live updates, maintaining 1,000+ CCU for 3 months.
Datastores: Implemented datastore serialization + migration patterns using an in-house framework to keep player data safe and extensible.